Did you know that there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, 'How did they build it?' - a great thing to ponder, it is. If you haven't and think that programming a whole bunch of cubes is child's play, then think again. On the surface Minecraft looks as though it would be a simple world to recreate in Unity. Start placing cubes around a scene and see how far you get before the frame-rate grinds to a mind-numbing halt. So wonder and fret no longer, as this course reveals the secrets of programming and rendering procedurally-generated voxel worlds, like Minecraft, with C# in Unity.
In this course, Penny teaches all the invaluable skills you will require to build a blocky world from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about 3d data structures, building meshes from scratch, using noise algorithms to generate terrain features and caves, and texturing blocks you will be programming your own world in no time.
Unity 3D / 3 Voxel Games Bundle - Unity; Home / Game Bundles / Unity 3D / 3 Voxel Games Bundle - Unity; Video. 3 Voxel Games Bundle - Unity. 171 Single License. Multiple App License (+ $199.00) What's This? Reskin and Launch Service (+ $999.00) Estimated Reskin Time: 140. Voxel Farm is the leading voxel engine and procedural engine in the market. Develop games and applications using Voxel Farm plugins for Unreal Engine 4 (UE4) and Unity 3D Home. Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS []. Voxel Resources & Engines for Unity Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS []. Compare the different Voxel Farm products available for purchase and licensing. Develop games and applications using the Unreal Engine 4 and Unity plugins. Get Voxel Farm now Create breathtaking worlds that can be destroyed, harvested and built-upon by their players.
Learn how to program and work with:
- voxels
- custom built polygons and meshes
- vertices and normals
- UV mapping
- texture atlases
- Perlin noise
- infinite terrain generation
- loading and saving data
Contents and Overview
After getting a little experience in why it's such a bad idea to build a Minecraft type world using cubes, you'll start following along with Penny, exercise after exercise, toward the end of building your very own and unique blocky terrain.
You'll begin by dissecting a cube and examining its fundamental parts from vertices, to normals, to texture mapping. Armed with this knowledge, you will then begin writing code that redefines the cube and makes it far more efficient to draw as a terrain component. You'll then bring these pseudo-cubes together to form chunks, to optimise rendering performance. Once you've worked on creating a solid world of chunks you will then learn about smooth noise and a little fractal geometry will be introduced to assist you in carving out realistic landscape features including caves.
With terra-firma to stand on, you'll next add a player character and start exploring the new world. To prevent you falling off, you will also start working on the logic to build the world around you in real-time, out to infinite boundaries.
When you are done with exploring, it will be time to start digging and building. It's in this part that you will learn how to add and remove blocks at the click of a button to further mould the terrain to your liking.
Finally, you'll cover the dynamics of adding flowing water, falling sand and start working on the logic for creating your very own biomes.
What students are saying about this course:
- Hi! I wanted to thank you and compliment you for the Minecraft Unity course. I've been a (web) programmer for 20 years. After so long creating somewhat boring work I'm excited to make games. My interest is in creating procedurally generated, complex worlds. Learning about Minecraft, therefore, seemed like a good idea.
- Love the amount of detail Penny goes into! Not too little, not too much, she manages to hit the sweet spot that gets you a deep understanding of what's going on, coupled with the ability to jump in with confidence and start doing things yourself. VERY pleased with my course purchase, and look forward to more by her!
- Clear, concise, introduction and extension of concepts required to efficiently generate Minecraft style worlds, including Perlin noise and fractal Brownian motion.
- Anyone interested in how to put together a blocky voxel world like Minecraft.
- Anyone interested in building and skinning geometry in a virtual world through code.
- Anyone who loves Minecraft and is interested in the complexities that go on behind the scenes.
- Anyone interested in expanding their Unity technical skills with respect to manipulating geometry with code.
- Anyone interested in optimising the rendering process for large scale data and multiple textures.
This is a voxel based game I've started a while ago.It implements:
- A fully functional chunk system
- Culling of interior faces
- Greedy mesh algorithm (https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/)
- A qbt loader, which is the file format generated but qbicle: http://www.minddesk.com/
- A beautiful inventory
- A start menu
- A world creation and selection menu
- A player with animations
- A 3rd person camera with care of walls
- And probably more stuff
I have also implemented infinite terrain generation using some different noises, but it is in another project. I could add it here if someone needs it.
A Youtube video:
Best Voxel Based Games
Controls
- WASD: to move
- Left click: to add a block
- Right click: to remove a block
- I: to open the inventory
If the cursor doesn't lock in the screen, open and close the inventory.
I suggest you to open the scene
Scene-01
.Note
If you have any question on this project or on how to make a voxel engine, or you want to make projects with me or you just want to talk to me, please contact me:
Voxel Based Games Unity Church
- FB Messenger: https://www.messenger.com/t/arnaudvalen
- Twitter (https://twitter.com/ArnaudValensi)